AI Insights · Timothy · April 2023
Top 5 First Person Games on Android in Belarus for Q1 2023
In Q1 2023, the top 5 first-person games on Android in Belarus showed varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals detailed trends.
The first quarter of 2023 saw interesting dynamics in the performance of the top 5 first-person games on Android in Belarus. Data from Sensor Tower highlights key trends in weekly downloads, revenue, and active users for these popular games.
Standoff 2 from AXLEBOLT LTD exhibited fluctuating revenue, peaking at approximately $18.6K in the first week of January and then experiencing a decline to around $5.1K by mid-March. Weekly downloads showed a downward trend, starting from 11K at the end of December and reducing to 6.4K by mid-March, before climbing back to 8.9K at the end of the quarter. The game maintained a strong user base, with active users rising from 447K to over 536K over the quarter.
Block Crazy Robo World by Craft Trending Studio had consistent download figures, starting at 7.9K at the end of December and peaking at 11.4K in mid-February. Active users also showed a positive trend, increasing from 12.3K to over 21K by the end of March. The game did not generate any revenue during this period.
Craftsman: Building Craft from StarGame12 saw varied download numbers, with a significant dip in early January to 4.8K and a notable peak at 11.1K in the last week of March. Active users fluctuated but remained robust, starting from 82K and ending at nearly 89K by the end of the quarter. Similar to Block Crazy Robo World, this game did not record any revenue.
Chicken Gun by ChaloApps experienced a peak in downloads at 10.4K in mid-January, followed by a decline to 3.7K by the end of March. Active users also showed a decline from 14.4K to 15.7K throughout the quarter. Revenue remained minimal, with the highest weekly earnings reaching $29 in early February.
Granny by DVloper saw a steady decrease in downloads from 14.1K at the end of December to 3.2K by the end of February, followed by a slight recovery to 5.8K in late March. Active users declined from 44.9K to 26.7K over the quarter. The game did not generate any revenue during this period.
For more insights and detailed analytics, visit Sensor Tower.